Unlock and create the Paragon
A Paragon belongs to one base tower family. Unlock its upgrade with that family’s XP, then place one Tier 5 from each of the three paths in a game that permits the tower. XP enables access; it does not pay the upgrade or contribute Degree Power. The directory records XP and unresolved source conflicts.
Purchasing merges same-family towers into a Paragon. Use valid placement, especially for water towers. Events may restrict Paragon count, particular families, heroes or available cash. A general calculator cannot replace the event’s own restrictions. Check the game menu version because console and mobile releases may not match.
Choose a target before spending
Degree is fixed at creation. Damage earned after the merge does not increase it, so prepare sacrificial towers in advance. Pick a target for the task: ordinary Degrees improve eligible stats, while every 20 Degrees marks a general Boss stage. A higher Degree is not automatically the best use of a limited budget.
Degree 80 requires 120,115 Power and Degree 100 requires 200,000. Late threshold gaps grow, making the final upgrade much more expensive than early gains. Compare milestone gaps before committing farming time or additional sacrifice cash. The breakpoint tool separates these practical targets from ordinary adjacent Degrees.
Record damage and income once
Use damage counters from eligible merging towers, including required T5s. The reference model combines damage plus four times qualifying income and divides by 180. In v57 this category caps at 125,000: damage alone fills it at 22,500,000 and eligible income alone at $5,625,000.
Qualifying income is not the balance in your wallet, and not necessarily every tower cash counter. Historical references explicitly discuss trade-income Buccaneers and trap Engineers. For disputed income behavior, use a damage-only estimate until the tower/version is checked. Generated-income cash and paid-sacrifice cash describe different events with different eligibility requirements.
Separate the cash budget from Power
Eligible non-T5 actual paid cash converts at upgrade price / 20,000. The slider uses the maintained 1.05 model and shares the v57 80,000 cash cap. The upgrade purchase and T5 setup remain real expenses but do not become cash-category Power in this model. Use the budget tool to keep all these costs visible.
Discounted towers contribute actual paid amounts. Do not multiply a combined Medium setup price and call it an exact difficulty-adjusted total: each purchase can round independently. Without audited per-upgrade prices, the builder accepts genuine paid costs rather than inventing a cheapest path. Its family and difficulty changes clear rows to prevent stale amounts.
Constrain T5s, heroes and knowledge
The three required T5 paths are not three extra T5s. Standard extra access comes from co-op and the Dart Master Double Cross exception. The calculator constrains extras by player count. Event rules may be tighter, and the Dart exception must not be assumed for other families.
Geraldo Totems add 2,000 each when explicitly enabled. The count rounds a Power gap upward but does not simulate stock or refresh time. First-Paragon knowledge boosts are omitted pending verification of application order; do not silently add Degrees to a published result. A few incorrect assumptions can matter near an exact threshold.
Understand the v57 change
Official v57 notes removed ordinary tier Power and raised cash and damage caps. The tier field is hidden and ignored in the v57 calculator, while ordinary towers can still supply eligible spending and counters. v56.3 retains 10,000 tier, 60,000 cash and 90,000 damage Power for historical comparison.
The historical Degree 91 solo ceiling is not a current general rule. Expanded cash and damage can supply 205,000 before the final 200,000 cap, allowing a mathematically eligible solo Degree 100 without Totems. Whether a specific event can assemble those resources is a practical question the arithmetic cannot settle.
Share a reproducible plan
New share URLs record version, family, difficulty and numeric resources. Versionless old resource links show a historical migration notice. Reset inputs clears resources; Restore defaults returns the worked starting example. Local builder saves are browser-specific and exported summaries remain under your control.
Official cap changes are confirmed; conversion and integer rounding are community-corroborated estimates. v57.4 was observed on App Store on 2026-10-26, while detailed notes reviewed extend through v57.3. Detailed v57.4 changes and all-platform rollout remain unverified. No game session, DPS benchmark or universal accuracy claim is implied.