Follow the accounting order
This view explains the score. The integer model combines damage plus four times qualifying income, divides by 180 and floors the result. Non-T5 paid cash and slider cash convert separately, combine, and share one cash cap. Extra T5 Power and available Geraldo Totems add separate categories.
v57 allows 125,000 damage/income Power and 80,000 cash Power. Ordinary upgrade tiers add zero. Extra T5s contribute 6,000 each subject to a 50,000 cap and player limits. Each enabled Totem adds 2,000. Category caps apply before the final 200,000 limit.
Raw and effective totals differ
With cash and damage both full, the category sum is 205,000, while effective Power is 200,000. That 5,000 total overflow differs from spending wasted inside an already-full cash category. Use raw values to audit entries, capped values to identify useful resource room, and effective Power to look up Degree.
Current balance is not generated income; sell value is not actual paid cost. A dollar recorded as eligible income and a dollar spent on a sacrifice describe separate events and must each satisfy their own eligibility rules.
Inspect historical inputs
v56.3 retains its 90,000 damage cap, 60,000 cash cap and 10,000 tier cap. Switching to v57 changes actual engine configuration and clears tier input. Knowledge Degree boosts are excluded pending verification of current application order.