Confirmed rule changes
Official v57.0 notes remove tier Power and increase cash from 60,000 to 80,000 and damage from 90,000 to 125,000. These change resource categories, not the checked Degree threshold table. The interactive comparison genuinely calculates both profiles independently.
This URL remains a historical v57 record after future updates. On 2026-10-26 App Store showed v57.4, while detailed notes reviewed extend through v57.3. No v58 stable release was found in checked sources; all-platform parity and detailed v57.4 changes remain unverified.
Why the old solo example changed
The comparison starts with Medium Ascended Shadow: 22,500,000 damage, $2,000,000 eligible cash and 100 historical tiers. v56.3 caps that to 160,000 Power and Degree 91. v57 ignores the tiers, permits a 205,000 category total and reaches 200,000 effective Power / Degree 100.
This shows rules feasibility, not actual ownership of cash, sufficient farming time or event permission. Required T5 setup and the upgrade purchase cost extra and do not become eligible cash in this model.
A new Sniper Paragon
S.P.I.D.E.R. Monkey joins the Military class. Official notes describe charged single-target damage, conditional firing speed, coordinated Elite Targeting and automated Cash Drops. Its dedicated page preselects Sniper in the shared engine and excludes it from historical profiles.
The record uses a community-corroborated $800,000 Medium price and 750,000 XP. No ability coefficients are inferred. v57.1–57.3 notes contain combat fixes but list no replacement for the three confirmed category changes.
Migrate saved plans deliberately
Selecting v57 clears old tier input. Recheck eligible counters rather than editing the version label in old advice. Share a fresh link with explicit version after comparison. The source notes distinguish official caps, community formulas and unresolved slider rounding, knowledge and price-history issues.